“Always Left” means 3 cards are always passed to the player on your left. “None” means no cards are passed following the deal. “No” allows the ♠Q may be dumped at any time. You may still lead it or play it when following suit. “Yes” prohibits the ♠Q from being dumped until Hearts are broken. “No” requires that a Heart be dumped before a Heart can be led (unless you have nothing but Hearts). “Yes” allows Hearts to be led after the ♠Q has been played but no Hearts have yet been dumped. “Never” subtracts nothing based on score. “50x > 50” is like Any 50x but only when your score is 100 or more. “Any 50x” means 50 points are subtracted whenever your score is exactly a multiple of 50 points (for example, 50 or 100). “No” means the combined score of the team counts for shooting the moon. “Yes” means a single player must shoot the moon in team games. “−26” always subtracts 26 points from the shooter’s score. “+26” always adds 26 points to non-shooters’ scores. “☒6” adds 26 points to non-shooters’ scores unless the shooter would lose, in which case 26 points are subtracted from the shooter’s score. “−5” or “−10” means taking the ♦J subtracts that many points from your score. “Yes” means taking the ♠Q is worth +13 points. If playing in teams, “2v2” means 2 teams of 2 players, “2v2v2” means 3 teams of 2, and “3v3” means 2 teams of 3 players each. If playing solo, sets the number of players playing. Sets the number of hands to be played when the “Play” option is set to “# of hands.” When the number of hands is completed, the lowest score wins. In Practice and Join you may set the game over score to any multiple of 25 between 50 and 200. Sets the game over score when the “Play” option is set to “To score.” In Play and Compete, you may set the game over score to 50 or 100. “To score” plays the game until one team achieves the score set in “Play to score.” When “# of hands” is selected, the game is played only for the number of hands selected in the “Play # of hands” option. Three levels of winnings based on the buy-in level-30, 110, 275 or 550 Trickster Chips. Other options schedule a game for a time in the next 24 hours. “Now” creates a new game that starts immediately. The player(s) with the lowest score(s) win. The game is over when one or more players’ score is 100 or more. ![]() If the Jack of Diamonds option is enabled (see Options, below), 10 points are subtracted from the score of the player who takes the ♦J. However, in the case where adding 26 points to the other players would end the game and the player who shot the moon would not win, then 26 points are subtracted from the shooter’s score and nothing is added to the others’. If one player takes all 26 points in a hand, generally 26 points are added to the scores of the other players and no points added to the player who shot the moon (took all the points). One point is scored for each Heart taken and 13 for ♠Q. Points are tallied at the end of each hand. In each case, you may play or lead a point if you have no alternative.
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